This game is for a few players, somewhere around two to five. You will need a pen, and twenty or thirty small pieces of paper to write on. The players will choose someone, a person that they all know, or create a fictional person that they will all come to know. Either way, the players will choose the name of the person and write it on one of the pieces of paper.
Working together to inspire each other, and to prevent duplication, the players should each write down a number of facts about the person, one per piece of paper. Note their birthday and their age, write about their appearance, what color their hair and eyes are, how tall or short they are, what their skin is like, and so on. Add more details, one per paper, about their personality, what they liked, what they hated, how they talked, how they laughed, whether they seemed bitter or cheerful, if they always complained or always smiled, what kinds of things they believed in, and so forth. Talk about and write down things surrounding them, their prized possessions, the people that they loved and despised and tolerated, how you all know them. Note down what kind of car they drove or what kind of bike they rode, what their favorite books and movies and games and music were. Add anything that comes tom mind, until you have twenty-five or thirty facts about the person. Take all of the slips of paper, and shuffle them roughly into a stack that everyone can reach.
This person has recently died, and you have all gathered together because of them. You will play a scene as yourselves that takes place at or just after the person’s funeral. Players should talk about the deceased respectfully, but not necessarily mournfully; everyone is allowed their own feelings and perspective about their late acquaintance. Reminisce as you wish, discussing what the person was like, using the details written on the pieces of paper as reminders, trying to work most – if not all – of the elements that you’ve written into the conversation. After a few minutes, no more than five, the conversation will end, and you will all finish up, give your regards, and say goodbye to each other.
Years pass. The players should take turns picking out and discarding slips of paper, until about a quarter of them are gone. You may wish to get rid of the less important details first, but that is your decision. Tear each of the discarded papers in two, and let the pieces fall to the ground onto their grave.
The second scene takes place several years after the person’s death. Each player will play themselves once again, only much older this time – possibly nearing the end of their own lives. You have all come together again for some special reason – decide why amongst yourselves – and the conversation will inevitably drift to the topic of your old deceased friend. Talk about your former acquaintance for a little while, using only the details that still exist on the remaining pieces of paper. You may remember something of one of the facts that was lost, but you will be unable to bring it to mind. After a few minutes, the conversation will turn to another topic, and the scene will end.
Years pass. The players again take turns picking out and discarding slips of paper, until only about half of the original pieces of information remain. Tear each of the discarded papers in two, and let the pieces fall to the ground onto their grave.
The third scene takes place many years later. Each player will play someone from the following generation, someone who lives on after the player’s own death. Perhaps a child or a grandchild, or a student or a young friend who is now grown. Decide why you have all met now, and have a conversation that begins with someone recalling an old friend of their parent or grandparent or teacher or whatever you choose. You will all have some kind of connection to this person in some way, but you will only be able to recall the facts that exist on the remaining slips of paper. You may try to recall the other details, but you will fail. The conversation will soon return to more present topics, and the scene will end.
Years pass. The players once more take turns picking out and discarding slips of paper, until only a few remain. Tear each of the discarded papers in two, and let the pieces fall to the ground onto their grave.
The final scene takes place at a much later date, perhaps a hundred years or more in the future. The players will each play someone who was associated somehow with their previous character; again, decide why you have all gathered together. One player will bring up the deceased person in passing, and the others will discuss their life with some amount of curiosity. Again, only the few details that exist on the remaining slips of paper may be used, and again, the conversation will inevitably turn to another topic, and the scene will end.
Years pass. The players take turns tearing each remaining piece of paper in two, letting them fall to the ground onto the grave. The players will have one last conversation, as themselves, on any topic, but will not mention any of the facts from any of the discarded pieces of paper, except perhaps the fact that they knew someone once who died. Nothing else about the person may be recalled. Inevitably, the conversation will go where it will, and the players will realize at some point that the game has ended. Leave the fallen papers where they lie until someone decides that it is time to clean them up and throw them away.